


It's pretty fun when you make your way through those areas in the daytime and are treated to the shockingly impressive visual splendor on display - simply put, Dead Island 2 looks pretty damn good. HELL-A is a lot more varied than one might think - you'll run across beachside hangouts, boardwalk carnivals, sewers, military bases, etc. I agree with the sentiment that not every game needs to be a massive open-world endeavor - Dead Island 2 avoids that error since it makes the simple task of exploring less of a chore and more of a rewarding activity thanks to the implementation of interconnected hubs.

Moving to another area doesn't feel extremely overwhelming since each area is sectioned off from each other and sizable enough to give you its own litany of side missions and collectibles to go out of your way to discover. Like the first Dead Island, players will be tasked with navigating large sections of the game's vast open world. Never mind that geographical error, however - exploring the sunnyside locales of both hub areas ends up being a highly engrossing undertaking. So let's get the obvious out of the way first - Los Angeles and San Francisco are not considered islands whatsoever.
